Responsive worlds.
Maximum player agency.
We generate games as you play them — not scripted outcomes, but new behaviours created at runtime. Currently building real-time local world models that support richer forms of control.
Nomic
Our proprietary generative logic engine. Nomic introduces arbitrary rule structures into a running game — not new assets, not scripted branches, but new behaviour. The game's logic itself becomes a generative surface, rewritten at runtime in response to play.
The ceiling on game depth has always been the time-to-author. Nomic removes it.
Local World Models
Video generation models trained on game state that understand what is happening inside the simulation. They give us the building blocks for control schemes with more degrees of freedom than conventional input allows — not just what button you pressed, but what you're doing in the world.
Nomic defines the rules the world operates under. World models let the player interact with those rules in ways a conventional game never could.
Latest updates
March 03, 2026
World Models To The Rescue
With the GUG release complete, we’re re-emerging with the next step of our journey to improve video games. During GU...
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October 08, 2024
The Great GUG Demo Drop
We’ve just released the demo version of GUG on Steam. If you're not in the know as to why that should matter,...
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August 18, 2024
A Generative Gamechanger
What do all of the following have in common? VR transporting to different realities, the mass social aspects...
Read moreThe paradigm shift
Worlds that
respond back.
The dominant model of game design — hand-authored content, scripted branching, static loot tables — has a ceiling. We build past it. Our systems generate game logic at the structural level in real time, making genuine player agency possible at a scale that wasn't previously viable.
About us