Blog
Writing on games, tech, and the studio.
World Models To The Rescue
With the GUG release complete, we’re re-emerging with the next step of our journey to improve video games. During GUG’s development we created Nomic, a proc...
The Great GUG Demo Drop
We’ve just released the demo version of GUG on Steam. If you're not in the know as to why that should matter, keep reading. Or just go play the game....
A Generative Gamechanger
What do all of the following have in common? VR transporting to different realities, the mass social aspects of the Metaverse, the game interoperabi...
GUG Launch Announcement
We’re delighted to formally announce the upcoming launch of GUG, the infinite creature battler.
The demo version of GUG will be showcased at Games...
Why Generate Code Anyway?
I’ve been recently imagining a convenient discussion opponent (let’s call them Jerraphor), challenging our studio’s decision, in the current vast world of ...
On Personalisation
Content is king in gaming! What that means is, as long as it is of sufficient quality, more has always been considered better. AAA game costs increase each y...
Games Have Three Legs
Stuffed Wombat, a game designer as good at reasoning about games as he is at making them, wrote a post where he posited that a game’s construction can...