Blog

Writing on games, tech, and the studio.

Real-Time Video Generation On A Laptop
Apr 1, 2026
Tech
Real-Time Video Generation On A Laptop
Much has been written about how gaming requires rendering to happen locally on a user’s machine. Failed experiments like Google’s Stadia show that even if th...
World Models To The Rescue
Mar 3, 2026
Tech
World Models To The Rescue
With the GUG release complete, we’re re-emerging with the next step of our journey to improve video games. During GUG’s development we created Nomic, a proc...
The Great GUG Demo Drop
Oct 8, 2024
Games
The Great GUG Demo Drop
We’ve just released the demo version of GUG on Steam. If you're not in the know as to why that should matter, keep reading. Or just go play the game....
A Generative Gamechanger
Aug 18, 2024
Tech
A Generative Gamechanger
What do all of the following have in common? VR transporting to different realities, the mass social aspects of the Metaverse, the game interoperabi...
GUG Launch Announcement
Aug 13, 2024
Games
GUG Launch Announcement
We’re delighted to formally announce the upcoming launch of GUG, the infinite creature battler. The demo version of GUG will be showcased at Games...
Why Generate Code Anyway?
Feb 20, 2024
Tech
Why Generate Code Anyway?
I’ve been recently imagining a convenient discussion opponent (let’s call them Jerraphor), challenging our studio’s decision, in the current vast world of ...
On Personalisation
Jul 18, 2023
Tech
On Personalisation
Content is king in gaming! What that means is, as long as it is of sufficient quality, more has always been considered better. AAA game costs increase each y...
Games Have Three Legs
Jun 5, 2023
Tech
Games Have Three Legs
Stuffed Wombat, a game designer as good at reasoning about games as he is at making them, wrote a post where he posited that a game’s construction can...