The game
rewrites itself.
Our custom in-house technology generates new game functionality while the game is playing — the underlying code changes beneath the player during play.
Runtime generation
Nomic generates new game functionality at runtime, not at design time. The game’s behaviour expands as you play — no scripted outcomes, no fixed content ceiling.
Functionality generation
The limit of any game’s content is the time-to-design. Hearthstone has ~800 cards — it could have more, but building, testing, and integrating every object is a fundamental bottleneck. By making functionality procedurally generative, we create games whose behaviours are as diverse as the best terrain algorithms in modern procedural titles.
Automatic modding
Years of iteration have produced a toolset and design approach that lets Nomic support arbitrarily complex games — including titles not built on standard platforms. We call this auto-modding. Click here for further design philosophy.